All Classes and Interfaces
Class
Description
Manages the boss bar display for a Whack Me arena.
Central dispatcher for every Bukkit event emitted by Whack Me.
Collects listener execution timings for events dispatched by
EventManager.Provides read-only discovery helpers for the events exposed by Whack Me.
Lists every Bukkit event exposed by the Whack Me API and associates each
logical event type with its concrete implementation class.
A single running Whack Me session for an arena.
Called when a Whack Me run reaches its normal ending phase.
Base class for events associated with one Whack Me game session.
Called after a Whack Me game enters active play.
Called immediately before a Whack Me game changes state.
Called after a Whack Me game has been forcefully stopped and cleaned up.
Base class for Whack Me events associated with one Bukkit player.
Owns the durable inventory snapshots used while a player is in a game or
editing an arena.
Called after built-in arena checks pass but before a player is added to a
Whack Me game.
Called immediately before a player is removed from a Whack Me game.
Describes why a player is being removed from a game.
Called before a player's statistic value is stored in the Whack Me user
model.
Coordinates the lifecycle of one point block.
Builds and applies the per-arena point block settings dialogs.
Base type for every Bukkit event emitted by Whack Me.