Class GameStartEvent

java.lang.Object
org.bukkit.event.Event

public class GameStartEvent extends GameEvent
Called after a TNTRun game enters active play.

At this point players have been moved to the start location, per-game scores have been reset, the survival round has started, block removal has been scheduled, and the start message has been broadcast.

This event is informational and is not cancellable.

Since:
29.01.2026
  • Nested Class Summary

    Nested classes/interfaces inherited from class org.bukkit.event.Event

    org.bukkit.event.Event.Result
  • Field Summary

    Fields inherited from class GameEvent

    game
  • Constructor Summary

    Constructors
    Constructor
    Description
    Constructs a new GameStartEvent.
  • Method Summary

    Modifier and Type
    Method
    Description
    static org.bukkit.event.HandlerList
     
    @NotNull org.bukkit.event.HandlerList
     

    Methods inherited from class GameEvent

    getArena, toString

    Methods inherited from class org.bukkit.event.Event

    callEvent, getEventName, isAsynchronous

    Methods inherited from class Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
  • Constructor Details

    • GameStartEvent

      public GameStartEvent(Game game)
      Constructs a new GameStartEvent.
      Parameters:
      game - the game that has entered active play
  • Method Details

    • getHandlers

      @NotNull public @NotNull org.bukkit.event.HandlerList getHandlers()
      Specified by:
      getHandlers in class org.bukkit.event.Event
    • getHandlerList

      public static org.bukkit.event.HandlerList getHandlerList()